EVE Archive

21

Wolves at your doorstep.


I’m pretty well known for my loud mouth and brashness, but man oh man, the way people play EVE sometimes makes it oh so difficult to keep things PG.

For example, look at the Hulkageddon leaderboard right now, go on, look. Did you see that?

 

That right there is 2100+ people that are (in the context of the game) quite literally too stupid to live. Hulkageddon is not new, it is in fact quite old. 4 years we’ve been doing this, months we spend broadcasting our intent on every medium that will give me the time of day.

And still there is 2100+ idiots that get their socks blown off.  How does this even happen?

The answer must lie in the nature of these players. There are various possible reasons I can think of but it boils down to one of these:

  • They are non- or antisocial players that do not participate in the community at all.
  • They live by the rule of “I’m sure it’ll only happen to the other guy”.
  • They are social but oblivious to the news.

The former two of that list qualify, in my book, in the category of “really fucking stupid” in a sandbox pvp MMO. The latter is more peculiar; EVE has a very lively blogging community a very active news site and forums that cover everything from current events to bad jokes.

You basically need to be purposefully attempting not to be up to date in order to be a victim of Hulkageddon.

This somewhat mirrors the real world of course; sticking your head in the sand is in no way new behaviour. It remains a pretty dumb thing to do however, just like in the real world , events do not care if you know they are occuring to affect you.

EVE is a game where knowledge and social behaviour trumps personal skill and in-game assets in most cases. He who has good friends has people to back him up in a fight, has people that alerts him to potential profit or danger.

Those who read the news make profits off current events, and most importantly, don’t get blown up by goonswarm in Jita like a toolbag.

Those who put in effort to learn about the game they are playing do not fit their phoenix and raven like this (though I suspect some shady isk dealings are behind this guy’s fortune).

Take myself as an example: I am not a masterful player like Garmon or Will Adama, nor am I likely to ever be able to match their vast raw talent.  But because I put forth the effort to find like-minded players, and because I read and try to learn about the virtual world around me, even a TERRIBLE pilot like myself can achieve a very decent ranking and a 30:1 kill/death ratio. EVE is a game that is played foremost with the mind, and as a distant second with your fingers.

In nature, mankind rose to prominence by developing tools, but even more so by developing it’s social nature. Having a culture, having a pack, meant being alerted to dangerous predators and to unite the strength of the individual members of the tribe. Being a solitary human meant death.

Humans have this odd habit of thinking themselves above all these natural principals, it’s a bad habit, because in EVE the wolves are always at your heels, and they don’t care if you’re in the dark woods or the middle your peasant town.

 

In New Eden, I am the predator.  And the non-social and uninformed are my prey, I will devour them;  Flesh, skin and tasty bones.

 

0

Interlude: picture dump

Went on a roam, didnt kill much sadly, but I snapped a few nice enough pictures along the way. You can say a lot about EVE-online, but it sure is a handsome game these days.

8

EVE-online: A Game of Stories, Tell me yours.

Regular readers of EVE-online’s many blogs and news sites will probably not have missed the obvious, but I’m frequently asked by real life friends or co-workers why I play EVE.
It’s also a frequently seen question on gaming forums, in blog replies and generally every time a non-player wants to know about this strange spreadsheet-in-space thing we do, you know, the one with all the numbers and math.

The answer is straightforwards enough; EVE is a game of Stories. Specifically, our stories.

While I would not pretend EVE is the only game that revolves around a story, the difference is that in other games (and especially most current MMOs) you are playing through a story someone else has written, with a predetermined ending. In EVE, we play through our own stories; the ending is up to fate itself and the actions we take.

The Causality Trailer (linked above) is a pretty realistic example of the kind of grand tales that sometimes occur in EVE. It’s a stretch to state we all get to live through a tale as massive in scope as the one presented in this video, but every day we play we tell a new short story, every roam I go on feels like an adventure. Yeah, I go through the motions in my ship, I pretty much know what to expect afterall, but it’s never a given and in the back of my mind when I factor in the day of those I hunt a story unfolds naturally. Yesterday I wrote a tiny bit of fiction based on my train of thought while getting ready to bust up a mining operation.

It’s just three harmless mining barges I killed with my friends, but to them it might become a campfire tale of “The day evil pirates surprised us and Tasslehof999 lost his prized ship”.  A cautionary tale told to a newbie just learning the ropes and being careless perhaps.

And that is the beauty of EVE, it’s our game. CCP are just the janitors as they say, and there is really nothing quite like it out there.

You don’t generally stay in EVE for the gameplay, while that may sound like a harsh thing to say (sorry game designers) it really isn’t. Because EVE is not about how the UI looks, or how you have to use the mouse to move around; it’s only a part of a larger experience.

Many folks laugh at the idea of roleplaying in EVE, picturing spotty nerds playing Dungeons and Dragons* at a table when they do so; But the reality is that every time someone plays EVE they are roleplaying, they take on the persona of their capsuleer and lead his life, just for a little while. Everyone roleplays, from the industrial mogul, to the heartless pirate, to the bitterest veteran in nullsec. The moment you click “log in” something changes inside, and you are not quite who you were five minutes ago. The only difference between us all as roleplayers is one of degrees. You generally will not find me speaking in a silly pirate accent (though I have definitely known folks that do), but when I’m playing Helicity Boson my actions will follow a very different pattern than my real world self. When I am ingame, I am a malicious amoral terrorist/pirate and I will kill you, just to see what is in your ship and to laugh at your fate.

Then I go to bed, wake up in the morning, and go to my job. Just like a regular person.

 

EVE is endless in that respect, every week brings new drama, intrigue, politics and grudges, economics and laser death. It never ends, and you never have to play the same story twice. Nowhere else will you find such a fertile ground for your imagination, you can be anything you like; if you have the Will to work for it.

So the next time someone asks you “What is EVE? Why do you play it?” tell them EVE is the greatest science fiction story of our lifetimes, and there is more stories untold than you would ever be able to read. Then hook them up with a buddy account and the EVE ISK guide and set them loose upon the galaxy.

Because this can be their story too.

 

I also would like to extend an open invitation to everyone reading this, share your stories with all of us. If you haven’t yet, why don’t you go make a blog on wordpess? Or if you don’t want to put quite that much work into it, send your story to: Helicity@machine9.net if it’s a good one, I’ll post it up here with your name (also send screenshots along if you have them!)