Archive for March, 2011

13

The drugs don’t work.

There is several distinct advantages to having a Drug dealer in your alliance, not the least of which is getting your hands on performance enhancing materials. The other, less immediately obvious advantage is you now know who buys blue pills in your station.

Why this is relevant becomes apparent in this cautionary tale.

Sunday, 5:15pm, Egghelende, Deladian sells two of his blue pills to two razor alliance members. Interesting.

Sunday, 5:16pm, our scout reports two Maelstroms coming into the system via the Jel gate. Very interesting.

We instruct everyone to dock immediately and get ready to fight some maelstroms, I go sit on the station in my curse. Sure enough, a minute later a maelstrom undocks, I grin.  The maelstrom locks me up and fires a volley, and misses. I hit the dock button and run like mad to my DOOMPHOON, a terrifying weapon of cap rape which, with my talisman implants will ruin any capacitor in short order. As I do this, Otto undocks his own doomphoon and trenny brings out his mega and begin beating on the Maelstrom’s tank.

The second mael undocks at the same time I do, and he begins laying into Trenny’s megathron. I proceed to neut the everloving shit out of the primary, he tanks bravely for a little bit, but then gets his poo-poo ruined by our torps and neuts.

Trenny, by now is beginning to dip into structure, and it’s looking like he might be toast… until the rusty spacewhales and the awful awful neut geddon turn their attention to the second maelstrom. His capacitor evaporates in just one cycle and his warp disruptor shuts down; Trenny warps off on fire, but relieved.

It doesn’t take long for the second maelstrom to explode in a ball of blue flame, the debris of it’s ruined superstructure bouncing harmlessly off the station exterior. We all share a good laugh, pick clean the wrecks and dock back up.

Check mate.

Lesson learned: Do not aggress the blinky red curse that lives in the station where you buy drugs from his corpmate on said station. They might know exactly what you’re up to.

Addendum: Turns out we had previously killed one of the maelstrom pilots in a maelstrom several months ago back in Mara, that time he got ruined by my neuts as well. I love capacitor warfare….

2

I’m voting for a CSM. And guess what?

I’ll be voting for a Goon, of all things.

No, I’m not voting for mittens (bless his black little heart), but I’ll be voting for Vile Rat.

He kinda doesn't look anything like this.

Vile rat’s agenda matches much of my own musing on the mechanics of ships, fleets, empire building and the accessibility of nullsec gameplay for all players.

Surprised? You should not be. If you have read my musings on these topics in the past, I strongly urge you to go read Vile Rat’s excellent campaign website. And to consider giving him your vote. He understands some of the fundamental issues with EVE’s current gameplay, and I think he would make an ideal candidate (even if he doesn’t champion my pet cause; lowsec directly.)

Go vote! But vote wisely.

Love,

HB

24

Ransom me, ransom you.

I’ve been having an interesting discussion on ransoms on twitter today. It seems that in the mind of the general populace paying ransoms is considered “the wrong thing to do”.  Mostly this perception is caused by a few wannabe pirates that do not honour them.

This makes me a sad panda.

While I gladly admit that oftentimes Pen Island doesnt even offer ransoms (when we’re in a risky position, we cannot afford to wait for the ransom conversation) we DO honour them when offered. In fact, most proper pirate corps do honour ransoms. After all, piracy is, above all else, a form of business.

Loot drops don’t generally pay well enough to live off of, so ransoming is the defining income for piracy (The Bastards are very good at it, Pen Island is generally too blood crazed to offer them in many cases). The goal of the transaction is to find a feee for the subject’s freedom that is more attractive than losing the implants (or sometimes the ship).

It’s by no means easy to guess what sort of implants a given capsule may be sporting, though sometimes there are signs that are a dead giveaway…

For example, a few days ago we tangled with an old associate, Kovorix, who was piloting a maelstrom that was tanking quite a lot of damage, this ship is most often flown by pilots sporting a set of “Crystals” worth well over a billion isk. we snagged the pod and offered a ransom of 500 million isk, far cheaper than a new set of implants. Kovorix, being an old hand at low sec, accepted and paid. As a result, he got to keep his expensive implants.

I generally lowball ransom requests, I’d rather get some isk than no isk afterall. But some people are so angry over the loss of their ship they will get extremely abusive when ransomed; This is not conducive for your continued survival when you’re being held down by people with guns that fire volvoes at extremely high velocities…

The thinking here is of course “Hah, they will get NO MORE out of me”. But there is an error there; splatting your pod gives us a nice killmail and we lost nothing… you however ALSO lost your implants in addition to your ship.

I think it may be too late to turn the ship around on ransoms, too many monkeys have dishonoured them, thus denying themselves future patronage from their victims, not honouring ransoms hurts the entire profession of piracy.

Lately we’ve been offering more ransoms, like python used to do in the olden days. Maybe we will get to finish our ransom-songs christmas album afterall. You can often get off if you don’t have isk by offering something that will entertain the pirates; Golden Helmet once ransomed a POS on the condition it would be renamed in his honor for example.

Perhaps with some more persistance we can teach people that yes,  we are bad men. But we’re still businessmen in the end. This is our job, just like missioning or mining or manufacturing might be yours.

-HB