Archive for September, 2009

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Contest reminder! Deadline this friday!

Hello everyone,

Just a reminder, the contest I started in the previous post will end this friday!
There’s only 5 entries so far and a wonderful prize to be won! (hint the prize starts with the letters FAC…)

So post your entry before it’s too late!

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Pop quiz time readers!

Yes! SURPRISE! This time it will essentially be you writing my blog entry, as you answer this important question:

Imagine you were the dev charged with redesigning the piracy element of EVE from scratch, what sort of feature(s) would you add to make it so that people can actually pirate, rather than just be violent sociopaths?

The best, most imaginitive answer to this question will be featured for discussion in the next blog, and get a little prize (To be collected in Jita, and no, I’m not telling you what the prize is yet, it’s a secret).

LET THE GAMES BEGIN!


this is a picture of an arbitrator on fire, and has nothing to do with anything

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I have a dream!

(this is a replication of my EVE-O forum post to the CSMs, feel free to support it if you like it here)

last night, I had a wonderful EVE dream, and I brought it up in the hellcats channel, where it was suggested that I post it here.

In my dream the faction warfare had sucked the empires’ resources, all the furthest systems had fallen to lowsec status, making it very hard to find a high-sec route into another empire’s space. Most routes required at least 1 system of lowsec to be traversed.

Former low-sec was now called “fallen empire” and was unconquerable 0.0 space, given over to pirates and other lowlifes.

There were missions there too, some of them for pirate factions, or local warlords, some of them for the navy of the empire that used to own the system.

Most stations were in the hands of local power-mongers with little care for any empire, you could pay money and modules and minerals to the station owners to get access to the services of their station.

If you paid them enough cash, or otherwise gained their favor (by for example, accepting a bounty-hunt mission from them) The station’s guns would no longer fire on you, as they were your buddies.

There were also random navy npc spawns, little fleets with interceptors, covert ops and battleships, representing the empires’ attempts to get their space back in check. They would hunt pirate players, sometimes chasing them through several systems until the pirate managed to lose them.

Should you marshal a pirate fleet and kill them, they sometimes would drop navy faction modules (which makes sense, doesn’t it?)

So there you go, that was my wonderful dream last night.

Then I woke up, logged in, and was promptly shot at by gateguns >_<