Archive for May, 2009

6

One born every minute.

During our late night gatecamp in passari, a clever maelstrom pilot managed to deaggress and elude us by jumping through the gate… what follows is the local channel:

Vampiress > sorry to see u lads failing

Several minutes pass, and the maelstrom jumps back into the system, caught far from the gate and scrammed and webbed to death, we dismantled him…

Vampiress > `burned guns =d
Spectre3353 > very nice tank though
Helicity Boson > who was failing?
Vampiress > dont smack when u go 8vs1
Helicity Boson > don’t jump back into camps you smacked
Helicity Boson > :)
Lovely Lily > lol
Vampiress > tbh if you wouldnt have warped 3 of you would be dead still doenset matter
Vampiress > Damage Taken: 102106
Andrea Skye > WAHAAAAAAAAAAAAAAAAAA
Vampiress > beat that
Vampiress > anyway hf u’re camp still fails =d o/
Helicity Boson > enjoy your pod flight
Helicity Boson > please come again.

So, apparently, smacking a gatecamp and then jumping straight into it again and dying is a clear sign that the camp is “failing”

Oh dear oh dear.

9

Bantering the blog.

This is the first time I’m actually participating in a blog banter (shame on me for not joining such a great initiative sooner!).

This week, good old Crazy Kinux posited the following for us to discuss:

What new game mechanic or mechanics would you like to see created and brought into the EVE Online universe and how would this be incorporated into the current game universe?”

Well now! That is indeed a fun question, I’m sure everyone has their own ideas for this one, but let me start with what I do not really care about: Ambulation.

Ambulation is certainly going to be fun and stuff, but it’s not really going to do much to enhance the actual gameplay in my opinion (and I hope to god I do not have to walk places to access any services I can access at a click right now).

No, what this little (and very very biased) pirate wants, is new low-sec mechanics. Funnily enough the Infamous Mittani touched upon several ideas I’ve already considered in his recent blog entry on tentonhammer.

I want more reasons for people to go to low sec, and interesting an unique mechanics that exist -only- there.

I personally envisioned the following:

1) Special low-sec agents for carebears.

These special agents would belong to a sort of “anti-organised crime” unit of the local Navy. Their missions should take place exclusively in low sec, monetary rewards should be the same, or slightly better than a good quality L4 agent (preferably reducing bounties and rewards for empire L4s to adjust).

In addition to this, they should have their own loyalty point store with very nice rewards that are superior to navy rewards, and possibly more unique.

2) Local security bribes

It should become possible for well established local pirates to manipulate the gate/station guns in some way or form to make it more possible to fight on gates/stations in smaller vessels. The current form of station/gate defense doesn’t really protect newbies anyways, and just encourages the use of ships BC and upwards, significantly reducing the variety of ships commonly used in low sec.

3) Improved bounty mechanics

It should be possible for players that use the new low sec agents to gain access to a special bounty office, this office could potentially do two things:

-offer missions to take down specific pirate players, or pirate player corporations and offer monetary reward for blowing up their ships

-just generally award a small monetary bonus for the destruction of pirate player ships based on a kind of formula like: [bounty = ship type value/200 * negative standing of the pilot]. Making pirate hunting profitable.

4) Pirate specific hardware/advantages

To make sure it does not turn into a shooting-pirates-in-a-barrel fest, the other side, us nasty pirates, will likewise be able to align with a local pirate group (or perhaps just a local “shotcaller” NPC) and receive some form of loyalty points based on anti-pirates destroyed, and loot shared with the local “crimelord” in the form of a corp tax set up for this purpose. These points should be used to purchase illegal unique modules that will get you shot for carrying them into highsec, or using them will greatly reduce standings with non-pirate factions (this to keep them in the hands of pirates).

Ideally these modules should be sneaky, dirty, underhanded things, triple strength scramblers with long ranges, anti-gategun ECM systems, or dare I say it, single use emergency beacons that will call in pirate NPCs belonging to your corp’s pirate faction to mess people up. Large amounts of narcotics are also an idea. Or how about special pirate-issue ships? These could, as an example, be cruisers that are tougher and faster, but pack a little less punch, for fighting under gateguns. Or maybe battlecruiser-hulls with a reduction in CPU need for probe launchers, to act as an anchor point for a hunting pirate gang chasing down the new breed of organised low-sec missioners.

There’s a lot of fun things you could do here, but care would have to be taken that the advantage of using these mechanics is only of use in low security.

Anything that will get traffic into low-sec will create interesting encounters.

Imagine a powerful group of missioners taking over a low-sec system for their missioning needs, fighting off the pirate preying on their supply line?

Oh the fun we’ll all have!

edit: final thought, please nerf capitals in low-sec, they don’t belong here with the current station and gun mechanics.


List of Participants

3

A night out on the town.

Helicity groaned and threw the ringing alarm clock against the wall of her spartan appartment, the cunning caldari timepiece was fortunately constructed with this use in mind, and deployed a tiny shield just prior to striking the wall. It gently floated to the ground on a grav-chute.

Helicity sneered at it, wisely, the alarm clock’s AI had taken the point and the irritating ringing had ceased.

Business kept her on Amarr time, which meant the other Pythons were typically at their most active when she was asleep, but tonight she was going to join them, no matter what.

A brisk cold shower and some semi-legal stimulants later she was floating comfortably in her pod and being loaded into her beloved Arbitrator cruiser.

“Nalvula?” Spec’s ever enthausiatic and sarcastic voice came over the comms, grinding on her still-awakening nerves.

“Sure” She replied while adjusting the sights on her beam lasers and assault launcher.

Nalvula, a peculiar system, in a tiny chunk of low security space surrounded by very high security space. The problem was getting there. The only way to get to Nalvula from Aurohunen led through the high security system of Vaajaaita (a name which never stops to elicit laughter from the less mature amongst the Pythons).

Glancing at her overview, running the gate should not be a problem for their makeshift flotilla, no one was flying anything too slow to elude the dull witted Navy officials that would doubtlessly give a half-hearted attempt at stopping them. Again.

As they crossed the threshold of the gate the comms flared into life with garbled messages from Skye and Golden Helmet, their ships were not materializing properly on the other side of the gate and their systems were going offline. This stargate error has been more and more common of late.

Several tense moments later, it appeared that the emergency warp systems on both their ships had saved them from being sitting ducks for the hotheads in the caldari navy that would have gladly blown their ships to smithereens.

Spectre and Skye set about scanning Nalvula and it’s surrounding systems for prey, these systems were often home to hopeful young capsuleers, eager to prove their mettle against the non-capsuleer flown ramshackle ships of such organisations as the Guristas and Serpentis, they were easy pickings for a small fleet of capsuleers with real combat experience.

Sadly, after what seemed like hours, it appeared there would be no sport to be had… until Spectre encountered a fellow pirate in Megathron battleship sitting idly near a jumpgate.

We set about our trap, spectre’s lachesis would be the bait, while we waited on our side of the gate, lightyears away in real spacial terms. The Megathron would have no way of knowing we were there.

The trap was sprung and Spectre and the Hurricane engaged eachother, our fleet jumped through, and soon Drones, lasers, missiles and hyper-velocity shells streaked through space, the mighty battleship was quickly losing it’s defenses, but the gatecrew appeared to take pity on him (or were bribed) and decided to let him use the jumpgate despite his recent acts of aggression, while denying us the use of the jumpgate.

Helicity stifled a cry of frustration and recalled her drones. Pouting in the pod-goop she was beginning to wonder if she should have stayed in bed.

Disheartened the gang returned home, switched some ships and relaunched to check out the local hotbeds of violence and death, Dantumi, Mara and Passari, home of the monkeys from DFP and CBS.

After some fruitless chasing of a former associate in an Onyx (who was far, far too clever to be caught with his pants down) Golden Helmet piped up in his boyish voice:

“I have a caldari navy raven and a megathron on scan, they appear to be in a safespot between two belts, I’m going to probe them out”

Helicity’s bloodpressure spiked and adrenaline began to seep into her tissues.

Finally, prey.

Helmet had succeeded in locating the two battleships and was creeping closer to them in his stealthy helios ship, unnoticed by the two behemoths.

“Point! but hurry up, this ship can’t take much”

Helicity slammed her arbitrator into warp, the megathron battleship that Helmet was currently holding in place would make short work of his small ship, but she had just the thing for such an occasion…

“CNR is primary, someone point the Mega” Spectre chimed over the comms.

“I’ll deal with the megathron” Helicity replied, a vicious grin creeping onto her features.

As the warp bubble collapsed and real space returned, everything slowed down in her mind. The Raven was already being attacked by her corpmates, drones buzzing around it like flies, The megathron loomed right before her, a mighty Gallente battleship with very, very large particle blaster turrets.

She engaged her warp scrambling module, to make sure the battleship went nowhere. With a simple thought impulse she willed her Drones to attack the Raven, while firing her laser and missile batteries at the quickly diminishing shield of the Caldari battleship.

And then the masterstroke, sifting quickly through the code projected into her mind’s eye she selected a segment of viral code, loaded it into her two tracking disruptor modules and in a single stroke virtually disabled the Megathron’s guns entirely, their tracking and range being utterly debilitated by her electronic warfare modules. As the Megathron’s pilot tried in vain to get his weapon systems back in working order, Helmet made good his escape.

The Raven exploded with a pitiful, inaudible, pop. The megathron followed soon after, having been completely unable to bring it’s guns to bear during the entire swift encounter due to the arbitrator’s formidable ewar abilities.

The chatter on the comms went on for hours, but Helicity was not listening, her skeleton crew diligently guiding her vessel home as she slept in the warm and gentle embrace of her capsule, dreaming of battles and explosions to come.