Piracy Archive

10

XMAS MEGAPOST: ‘Tis the season to be Killing.

Hohoho (me hearties)

The season for giving is truly upon us. And give generously we have! Plentiful gifts of torpedoes, bullets and laserbeams that is. I’ve not had much time/need to blog of late, but it’s been a busy few weeks, so I figured I’d make a shiny megapost for the holiday season. Let’s do this!

Operation Scorponok.

It’s more than meets the eye.

Anybody that lives in or frequents lowsec will be familiar with the occasional EVE-university megablobs. While somewhat annoying to smaller pirate outfits, the EVE-uni strategy of “make up for lack of skill(points) with overwhelming numbers and more blackbirds than you can shake a victorian afficionado at” is a sound one. While they may not fight exactly fair (who does that anyways?) I find it pleasing that at least they fight.

Of late they have evolved their strategem to involve heavier ships and triage carriers, which they employ in so called “Dragonslayer” operations, the idea behind these is to present a tempting target with about 70 battleships to bait out capitals, and then warp in a hundred more battleships and drop triage carriers.

Unfortunately for EVE-uni their OpSec leaves a few things to be desired, and when they set out to try and bait Rooks and Kings capitals on the night of the 25th of November their doom was already sealed.

Most pirate outfits cannot hope to match the sheer numbers of an EVE-uni fleet, least of all Shadow Cartel, however if there is one thing that can unite disparate groups of normally antagonistic pirate factions, it is the promise of a massive brawl with hundreds of potential killmails to be had. And so it was that our little Pirate Coalition was formed for the occasion as Balkan Express, Snuff Box, Stealth Wear inc. and Shadow Cartel joined forces to prepare to slay the slayers.

Long before the EVE-uni fleet was even assembled, our spies had been monitoring the enemy FC and noting the coming and goings in the staging system we pilfered from the leaked EVE-uni plans, it was with great joy that we noted their fleet size swell and swell until it contained some 200 pilots in local.

The plan was a simple one, Shadow Cartel would bait out the fight with it’s brand new Shield Triage fleet doctrine (a novelty to most, I am sure) holding down the enemy with a strong force of Navy Scorpions, Rattlesnakes and the odd Nightmare, hopefully weathering the ferocious storm of fire the dozens and dozens of EVE-uni battleships would no doubt unleash.
Once locked down the Snuff Box fleet would join the fray at range, providing long ranged Artillery firepower from their formidable Machariel fleet; they would also deal with the predicted heavy amounts of ECM ships we were likely to face.
Snuff Box in turn would be protected from tacklers burning at them by a mid-ranged picket of BALEX Navpocs with their own guardian support.

Provided the Shadow Cartel fleet would succeed in tanking the mind-boggling damage, EVE-uni would be trapped and slowly taken to pieces, they were likely to wish to engage at zero range in order to employ neuts; a fact which does not work against torpedo-belching scorpion-shaped vessels. at all.

We did not have to wait long once we were in position (though we did have to use an alt to give EVE-uni directions, as they took a wrong turn at the Siseide stargate) and soon Shadow Cartel found itself neck-deep in Abaddons, Megathrons and Dominixes. We immediately jumped in carriers to spring EVE-uni’s trap; in retrospect we made a critical mistake putting Itsme’s carrier into Triage too soon, as EVE-uni had a lot (and I do mean a LOT) of neuting boats in their fleet. This mistake was costly, but ended up keeping EVE-uni too interested to notice the counter trap being sprung and our allies arriving on field. EVE-uni apparently REALLY don’t like Itsme, soon after killing the carrier they began pouring everything they had into his second character’s Nightmare, neuting him so dry even his DCU shut off. Despite our best efforts we could not keep him up, but he took well over a million damage, yes you read that right a million before finally giving up the ghost.

After Itsme was off the field, it was my turn, apparently EVE uni shoots the names they know first. I felt a rather immediate twinge of “uh oh” when 150 ships suddenly had red brackets and rammed my finger down on the broadcast button as hard as I could. I lost power almost immediately, no cap to work with there was literally nothing I could do but angle sideways for a little bit of transversal, and keep pumping out Torpedos and hope for the best.

The Scorpion Navy issue took a beating few ships are likely to survive, but survive it did, it’s inherent resistance bonus keeping it alive quite comfortably upon reviewing the footage.

While things sound grim up until now, what I haven’t mentioned is that as all this was going on EVE-uni was hemorrhaging battleships at a truly terrifying rate. If you watch the EVE-uni video below you will see very few targets being called, comparison with our own video revealed that in the time it took them to take down the nightmare… we killed over twenty of their ships with our insane torpedo spam. Their Ewar vessels were also dead and gone at this point, obliterated by Snuff and BALEX’ ranged fire.

 

They literally had not known how badly their were losing.

 

The fight ended shortly after, and we set about looting the 149 wrecks that EVE-uni had left in their wake, while recovering what we could from our 9 casualties. It was a great fight, I’m pretty confident everyone had a good time (Though if you watch the video you too may feel a little sad when the EVE-uni FC asks “type Y if you lost a battleship” and his chat window becomes a blur). More importantly, I think it also showed EVE-uni that they can’t always get away with being a bully simply through numbers. We’ll be watching them…

 

EVE-uni video (fight starts at 50minutes or so, Itsme dies and I get primaried at 1h4m)

 

Serpentis? More killmails you mean!

A few days later, CCP hosted a roleplaying event. While we do not particularly care for roleplaying (go to ex-veto members for that) in game, it became quickly obvious that the blob of Dev-piloted Serpentis Capitals and Vindicators (along with the NPC rats they were spawning on players) would no doubt attract a large number of curious folks, folks that quite obviously need killing. (protip: everyone, always, needs killing).

The uncertain nature of the event, and which parties might show up, led us to select a medium to long range 100mn oversized afterburning gang consisting mostly of Oracles, Tengus and Basilisks. This setup can put out some impressive damage at the right ranges and is very mobile, this would protect us from snipers and allow us to elude heavy fleet tackle. The drawback is that they are pretty unforgiving if you screw up, as they have all the agility of a runaway train.

By the time we arrived on the scene, Snuff Box (our allies from the EVE-uni fight) were already there, shooting at Serpentis (and anyone else) with their usual machariel setup, and some smaller parties were trying very hard to get a shot off at the CCP controlled ships without getting mauled by them. We did some driveby shooting at the Serpentis ships, taking great care not to get within the lethal web range of their vindicators, but were unable to do significant damage compared to their triage Thanatos repairs. As it became more evident that these guys were not going to die, Snuff and Shadow Cartel decided they were unable to kill eachother’s sniping setups anyways and it would be mutually beneficial to just kill everyone else and collect the goodies.

As this was developing, APEX, also present for some inexplicable reason tried to warp onto someone and failed utterly. As far as I was able to discern they landed in range of the vindicators and were promptly, and collectively, murdered for their effort by the firepower of everyone else (serpentis, snuff and shadow cartel alike).

This left only Snuff and ourselves as the RP events (the ones we don’t care about) wound down, we collectively set upon shooting as many of the Serpentis as we could and holding down the dreads and carriers so they had to self-destruct.

The battle report for this fight is obviously an illegible clusterfrack, but here it is: http://eve-kill.net/?a=kill_related&kll_id=15338327

Snuff also put up a video of the event:

 

Rocket propelled homing vibrators.

The night of the 12th of december saw several POSs belonging to Noir. which we had previously reinforced come out. We formed up in our Navy Scorpion fleet for the occasion, hoping to test it against a more experienced opponent than EVE-uni had proven to be. Sadly when we checked up on them, the formerly large, but sadly fallen, mercenary corporation was making no attempts to counter the destruction of their assets.

Sad as that was, we did get to see the wondrous splendour of massed Torpedo fire (with no lag) in action. Below is a selection of the screenshots I took, I’m sure you will agree they are esthetically rather appealing.

 

 

I heard you like escalating, so we put escalations in your escalation etc.

A common thread amongst low sec dwellers is their dislike of Supercapitals. This may seem odd to many readers, since many of us own and actively use titans and sometimes supercarriers, but it finds it’s basis in the nature of lowsec (no bubbles) and of supercaps (can’t be pointed without bubble or HIC). Basically supercaps are far too good in lowsec, and odds of having a HIC handy at random times are low, as they are quite useless in other situations where recon tackle is vastly superior. Anyways, I digress, the point is: ” if someone is leeroying a Nyx at random carriers, we WILL try and bait it ”

Which is exactly what we started out with last night. We found a brave soul willing to bait in the target system in a heavy duty Archon carrier and had cynos, tackle and HICs on standby. Sure enough only moments after jumping into the system the Archon was tackled.

The small number of ships on field could not even hope to break it’s massive tank of course, we had hoped this would bring out the Nyx pilot at the request of his friends in hopes of scoring a quick carrier kill. Imagine our excitement when the Nyx character logged in… and then the devastating disappointment when he arrived on field in a GODDAMNED GUARDIAN. The Archon continued to hold it’s own for an impressively long time, but in the end the arrival of a Bhaalgorn left us with no choice but to bail him out in structure.

The bhaalgorn pilot was sadly aligned the whole time and escaped, but I managed to snag a Tengu with my Sacrilege’s web and scram while lobbing a few missiles at a tackled tornado. They died with dissatisfying poofs, along with our hopes of grabbing this particular Nyx pilot.

Our disappointment was alleviated somewhat when upon arrival back in Goinard scouts reported a 50-man EVE-uni cruiser gang in the Old Man Star area, swiftly followed by reports of our Frenemies BALEX assaulting them with an armor cane fleet.

We decided to drop in on them with a heavy armor BS gang with triage support. To our delight we found them fighting eachother on a gate in pynekastoh, and wasted no time in barelling into the fray and gently applying megapulses to everything that did not have the presence of mind to flee:  http://eve-kill.net/?a=kill_related&kll_id=15469285  (not seen on this report, the fleeing EVE-uni blob).

Obviously this was rather overkill, but we were expecting to fight EVERYTHING, not just BALEX; oh well.

We then looted up and started making our way back when we realized we were being trailed by a BALEX rapier. No doubt BALEX intended to return the favor (BALEX are awesome guys, they LOVE fighting, and we love them for it) and drop on us with some heavy material.

At this stage we were all a bit battle-drunk and we decided we’d happily sacrifice some or all of our triage carriers for a chance at BALEX’ inevitable Dreadnoughts and/or supers. They soon bridged in their fleet and set up on the other side of the jumpgate. We decided to just go for it, jumped in, lit a cyno and dropped in the triage and began a close range slug fest with our battleships.

 

As predicted they escalated using dreadnoughts… unfortunately, this was precisely what we wanted…

 

We lit another cyno at range with an alt hastily burned over for the occasion and landed a handful of our own tracking dreads on the field. Everything became insanity, carriers and dreads exploding left and right, subcaps being mauled, then saved in structure… basically EVERYTHING THAT MAKES ME HAPPY.

My lasers spat death until I ran out of cap charges, then I looted a wreck of a fallen BALEX pilot for it’s cap charges to continue my violence. BALEX was giving it out as good as they got, ruining two carriers even as their dreads were dying. In the end BALEX lost the slugfest, but I am confident they had as much fun as we did. This is what fights should be like!

If this month continues in this manner, I am going to be WELL happy before the next year rolls around.

http://eve-kill.net/?a=kill_related&kll_id=15469779 (disregard frigs and misc. garbage on the battlereport, they were not present and are listed due to the velator pilot)

 

3

Oh Seven.

The Hero

Vile Rat

1978-2012

o7

21

Wolves at your doorstep.


I’m pretty well known for my loud mouth and brashness, but man oh man, the way people play EVE sometimes makes it oh so difficult to keep things PG.

For example, look at the Hulkageddon leaderboard right now, go on, look. Did you see that?

 

That right there is 2100+ people that are (in the context of the game) quite literally too stupid to live. Hulkageddon is not new, it is in fact quite old. 4 years we’ve been doing this, months we spend broadcasting our intent on every medium that will give me the time of day.

And still there is 2100+ idiots that get their socks blown off.  How does this even happen?

The answer must lie in the nature of these players. There are various possible reasons I can think of but it boils down to one of these:

  • They are non- or antisocial players that do not participate in the community at all.
  • They live by the rule of “I’m sure it’ll only happen to the other guy”.
  • They are social but oblivious to the news.

The former two of that list qualify, in my book, in the category of “really fucking stupid” in a sandbox pvp MMO. The latter is more peculiar; EVE has a very lively blogging community a very active news site and forums that cover everything from current events to bad jokes.

You basically need to be purposefully attempting not to be up to date in order to be a victim of Hulkageddon.

This somewhat mirrors the real world of course; sticking your head in the sand is in no way new behaviour. It remains a pretty dumb thing to do however, just like in the real world , events do not care if you know they are occuring to affect you.

EVE is a game where knowledge and social behaviour trumps personal skill and in-game assets in most cases. He who has good friends has people to back him up in a fight, has people that alerts him to potential profit or danger.

Those who read the news make profits off current events, and most importantly, don’t get blown up by goonswarm in Jita like a toolbag.

Those who put in effort to learn about the game they are playing do not fit their phoenix and raven like this (though I suspect some shady isk dealings are behind this guy’s fortune).

Take myself as an example: I am not a masterful player like Garmon or Will Adama, nor am I likely to ever be able to match their vast raw talent.  But because I put forth the effort to find like-minded players, and because I read and try to learn about the virtual world around me, even a TERRIBLE pilot like myself can achieve a very decent ranking and a 30:1 kill/death ratio. EVE is a game that is played foremost with the mind, and as a distant second with your fingers.

In nature, mankind rose to prominence by developing tools, but even more so by developing it’s social nature. Having a culture, having a pack, meant being alerted to dangerous predators and to unite the strength of the individual members of the tribe. Being a solitary human meant death.

Humans have this odd habit of thinking themselves above all these natural principals, it’s a bad habit, because in EVE the wolves are always at your heels, and they don’t care if you’re in the dark woods or the middle your peasant town.

 

In New Eden, I am the predator.  And the non-social and uninformed are my prey, I will devour them;  Flesh, skin and tasty bones.